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I moved my clipping vector but the clip didn't follow. Why, and why won't toolpaths cut in the clipped area?

Updated Oct 13, 20262 min readVCarve Pro & AspireVideo in the sources

Level effects in 30 seconds

Clipping and Mirror Mode are level effects: right-click a LEVEL in the component tree to apply them. They edit the composite model non-destructively. The clipart and components underneath are never changed, so you can adjust or remove the effect any time (right-click the level, then Clipping > Remove, or choose No Mirroring). Clipping needs a closed 2D vector: select the vector, right-click the level, choose Clipping, then Apply. Everything on that level OUTSIDE the vector is removed, and the model inside it is left untouched.

Gotcha #1: clipping doesn't follow a moved vector

Changes to the clipping vector do not automatically change the clipping. If you move the clipping vector after applying, the clip stays where it was applied. Right-click the level and choose Clipping > Update to re-apply it. If no vector is selected and the previously used vector is still in the job, that vector is reused. If you select a different vector, it becomes the new clipping vector. Symptom without this: your clip region and your vector visibly disagree.

Gotcha #2: toolpaths only machine the UNCLIPPED part

Anything clipped away is excluded from toolpath calculation, even though you may still see the full component's silhouette while it is selected. If a 3D toolpath "skips" part of a model, check whether that area is clipped on its level. This is a feature (machine exactly the composition you built), but it surprises people mid-project.

The useful corollaries

  1. Create Vector Boundary respects clipping. It traces only the clipped result, giving you a good vector for the Profile cut-out of your composition. With multiple levels selected, it accounts for what is clipped on every level and returns the composite outline.
  2. Mirror Mode (same right-click menu): left to right, right to left, top to bottom, bottom to top, or mirror one quadrant of the 2D view to the other three. Build a quarter of a symmetric design and the composite updates dynamically as you move or rotate components. The level icon shows the mirror direction.

Pro tips

  • The level icon does NOT change when clipping is applied, so rename clip levels with a "_clip" suffix so future-you knows why that level behaves oddly.
  • Quadrant mirror plus Ctrl-drag component copies is a fast path to symmetric compositions (see the recessed-texture entry for a full worked example).

Sources and further reading

Level Clippingthe software maker's documentation (opens in a new tab)How to use level effects, clipping and mirror mode in software - 3D Assembly - V12 Tutorialsyoutube.com (opens in a new tab)Level Clippingthe software maker's documentation (opens in a new tab)3D Levels and Level Clipping in VCarve and Aspireyoutube.com (opens in a new tab)
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